FigBuild 2026

NeuraLyfe

  • 1st Place
  • AI Native
  • Wearable
  • Clinical Dashboard

NeuraLyfe is a wearable sensor and interface system that makes chronic traumatic encephalopathy (CTE), the invisible brain trauma behind football's health crisis, measurable in real time.

I worked across ideation, research, and system design, owning the Roster view and submission video. We placed 1st out of 690 teams at FigBuild 2026.

My Role
Product Designer
Video Producer
Timeline
4 days, FigBuild 2026
Team
Cindy Ly
Naomi Boruchowicz
Malik Zhang
Jimmy Huang
Tools
Figma + Figma Make
Claude
Gemini
3D Modeling + Printing

The NFL's blind spot

At FigBuild, Figma's global designathon, our team landed on a problem we couldn't stop talking about: the National Football League (NFL) tracks every muscle and joint, but has zero visibility into brain trauma.

The silent danger

Millions watch football, but the players absorb thousands of hits no one can see. CTE is a degenerative brain disease caused by repeated head trauma and can only be confirmed through autopsy after death. A Boston University study found CTE in over 9 out of 10 former NFL players examined.

9 out of 10 figures highlighted, representing the 91.7% CTE rate in former NFL players

The evidence gap

  • Medical Staff Primary user
    No objective source of truth. Spotters flag injuries visually with no real-time data to justify a game-altering call.
  • Players Secondary user
    Self-reporting fails by design. No protocol can fix a system where the patient controls the diagnosis.

Our North Star

How do we stop diagnosing CTE at autopsy and start detecting in life?

Designing the missing system

01

Scoping to one sport

Our first instinct was to design a catch-all device. CTE shows up in soccer, gymnastics, boxing, and beyond, so why not build a universal wearable?

We quickly scratched that idea because breadth would cost us depth. Football is synonymous with CTE in the public imagination, and universal messaging would have diluted storytelling.

02

Placing the sensor

Forehead adhesive patch

Too wide application and sci-fi.

Wrist and limb wearables

Felt too indirect.

Integrated into the helmet

Localized to where the damage happens.

03

Choosing the primary user

We debated who the interface was even for. Players? Coaches? Family? We narrowed to medical staff: the only actor in the loop with both the authority to pull a player and no structural incentive to keep them in.

Sideline medical staff monitoring live NeuraLyfe data on three screens during a game
04

Structuring the interface

With the user and hardware defined, we designed a tri-view interface built around the questions medical staff need answers to in the moment:

Who needs attention?

Roster View

Full team at a glance, sorted by urgency.

What's happening?

Brain View

Region-level damage; progression over time.

What caused it?

Replay View

Tie every spike back to the play that caused it.

Starting from a teammate's initial prototype, I led design of the Roster view. The initial version listed all players at equal weight with no urgency signal. In the restructure, the highest-risk player surfaces in a focused callout at top; the full roster below is sorted by severity.

Early roster view prototype

Initial Roster view prototype

NeuraLyfe: making the invisible visible

The two-part system: hardware that captures what's happening inside a player's brain, and an interface that turns that data into something medical staff can act on.

The Halo

The Halo is a multi-modal sensor wearable that integrates discreetly into existing helmets. We 3D-modeled it and printed a physical prototype to bring it to life.

Football helmet with integrated Halo sensor
3D-printed Halo prototype on turf with a football

EEG Sensors

Map brain activity and neural connectivity.

Biomarker Bands

Track p-Tau 217, NfL, and GFAP to form a CTE Progression Index.

Impact Camera

Verifies hits and reconstructs plays.

A note on the science: p-Tau 217, NfL, and GFAP are biomarkers individually linked to neurodegenerative disease in published research. The speculative part is combining them as a real-time CTE Progression Index.

The Interface

01

Roster view

Color-coded player cards and active player callout so CTE triage reads at a glance.

02

Brain view

A 3D brain with damage color-coded by region, and a season timeline to scrub through weeks and flag changes.

03

Replay view

Overlays severity, timestamp, and affected region onto game footage.

The Protocol

Without a decision rule, medical staff still carry the political weight of pulling a player. Our protocol is designed to make the call for them.

Baseline Spike Elevated Critical Removed

All data belongs to the player, travels with them across teams and into retirement, and removal alerts can't be suppressed.

First place.

NeuraLyfe won and took home the grand prize. Judges distinguished it for its visuals, video, storytelling, and especially prototype, which we 3D-printed to bring the concept to life.

690

Teams

2,184

Participants

$10,000

Grand prize

NeuraLyfe team celebrating first place at FigBuild 2026

Parallel prompting: polish vs. cohesion

Our breakthrough was splitting the interface into three flows and prompting Figma Make in parallel. This process gave us more refined outputs under a strict time-constraint, but it also cost us cohesion visually. Next time, I'd build a shared component library beforehand, instead of trying to retrofit consistency after.

Emotional resonance beats topical relevance

When producing our video, the hardest problem I faced was empathy. Football is niche and CTE is abstract, yet I had to get someone who's never watched a game to care about the cause. What I underestimated was that empathy travels further than interest, and being sport-specific widened emotional reach rather than narrow it.

Our submission video

thanks for reading (✿・‿・)ノ゛