FigBuild 2026

NeuraLyfe

See the invisible. Change the outcome.

  • 1st Place
  • Health Tech
  • Speculative
  • Designathon

NeuraLyfe is a hardware and interface system that makes CTE, the invisible brain trauma behind football's health crisis, measurable in real time. We designed a helmet-integrated wearable and an interface that turns cumulative impact data into visual insights medical staff can act on. See the final product.

After four sleep-deprived days, we found out we won 1st place out of 690 teams!

I worked on research, concept, and systems development, led design of the Roster view, and produced, filmed and edited the submission video.

My Role
Product Designer
Video Producer
Timeline
4 days, FigBuild 2026
Team
Cindy Ly
Naomi Boruchowicz
Malik Zhang
Jimmy Huang
Tools
Figma + Figma Make
Claude
Gemini
3D Modeling + Printing

My storytelling challenge: how do you make someone who doesn't watch football care about a player's brain damage?

Our submission video

Four days to build something that matters

FigBuild is Figma's global designathon. This year, 5,718 designers across 4 countries registered to compete, building for the following prompt:

The Prompt

Design a speculative tool that tracks or visualizes something previously unmeasurable about the human sensory experience.

Our team landed on a problem we couldn't stop talking about: the National Football League (NFL) tracks every muscle and joint, but has zero visibility into brain trauma.

The silent danger

Football unites us. Super Bowl LX drew the country together this February as a shared ritual with cultural significance. But while millions watch, the players absorb thousands of hits no one can see.

Chronic Traumatic Encephalopathy (CTE) is a degenerative brain disease caused by repeated head trauma. There's no cure, and it can only be confirmed through autopsy after death.

A Boston University study found CTE in 345 of 376 former NFL players examined. That's over 9 in 10. It isn't caused by one dramatic concussion, but by thousands of smaller sub-concussive hits that happen every play, practice, and drill.

9 out of 10 figures highlighted, representing the 91.7% CTE rate in former NFL players

The evidence gap

  • Medical Staff Primary user
    Suspect damage but can't prove it. They need real-time brain data to justify game-altering calls.
  • Players Secondary user
    Hide symptoms to protect roster spots. They live inside the damage without being able to see it.
  • Coaches
    See players who pass protocols and appear fine.

Our North Star

How do we stop diagnosing CTE at autopsy and start detecting in life?

Designing the missing system

01

Scoping to one sport

Our first instinct was to design a catch-all device. CTE shows up in soccer, gymnastics, boxing, and beyond, so why not build a universal wearable?

We quickly scratched that idea because breadth would cost us depth. Football is synonymous with CTE in the public imagination, and universal messaging would have diluted storytelling.

02

Placing the sensor

Forehead adhesive patch

Too wide application and sci-fi.

Wrist and limb wearables

Felt too indirect.

Integrated into the helmet

Localized to where the damage happens.

03

Choosing the primary user

We debated who the interface was even for. Players? Coaches? Family? We narrowed to one primary user, sideline medical staff, because a tool that tries to serve everyone is useless in high-stakes moments.

04

Structuring the interface

With the user and hardware defined, we designed a tri-view interface built around the questions medical staff need answers to in the moment:

Who needs attention?

Roster View

Full team at a glance, sorted by urgency.

What's happening?

Brain View

Region-level damage; progression over time.

What caused it?

Replay View

Tie every spike back to the play that caused it.

Starting from a teammate's initial prototype, I led design of the Roster view, generating the player card assets, refining the visual hierarchy, and introducing a focused callout for the active player while keeping the full roster accessible below. Inspired by sci-fi interfaces (like Jarvis!), I leaned into a dark, data-dense aesthetic built for high-stakes sideline decisions.

Early roster view prototype

Initial Roster view prototype

NeuraLyfe: making the invisible visible

The two-part system: hardware that captures what's happening inside a player's brain, and an interface that turns that data into something medical staff can act on.

The Halo

The Halo is a multi-modal sensor wearable that integrates discreetly into existing helmets. We 3D-modeled it and printed a physical prototype to bring it to life.

Football helmet with integrated Halo sensor
3D-printed Halo prototype on turf with a football

EEG Sensors

Map brain activity and neural connectivity.

Biomarker Bands

Track p-Tau 217, NfL, and GFAP to form a CTE Progression Index.

Impact Camera

Verifies hits and reconstructs plays.

A note on the science: p-Tau 217, NfL, and GFAP are biomarkers individually linked to neurodegenerative disease in published research. The speculative part is combining them as a real-time CTE Progression Index.

The Interface

01

Roster view

Player cards show CTE progression and cumulative impacts at a glance.

02

Brain view

A 3D brain with damage color-coded by region, and a season timeline to scrub through weeks and flag changes.

03

Replay view

Overlays severity, timestamp, and affected region onto game footage.

The Protocol

Without a decision rule, medical staff still carry the political weight of pulling a player. Our protocol is designed to make the call for them.

Baseline Spike Elevated Critical Removed

All data belongs to the player, travels with them across teams and into retirement, and removal alerts can't be suppressed.

First place.

NeuraLyfe won and took home the grand prize. Finding out mid-class showcase surrounded by cheering peers, became one of my proudest moments ever.

Judges distinguished NeuraLyfe for its visuals, video, storytelling, and especially prototype, which we 3D-printed to bring the concept to life.

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Teams

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Participants

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Grand prize

NeuraLyfe team celebrating first place at FigBuild 2026

Parallel prompting: polish vs. cohesion

Our breakthrough was splitting the interface into three flows and prompting Figma Make in parallel. This process gave us more refined outputs under a strict time-constraint, but it also cost us cohesion visually. Next time, I'd build a shared component library beforehand, instead of trying to retrofit consistency after.

Emotional resonance beats topical relevance

When producing our video, the hardest problem I faced was empathy. Football is niche and CTE is abstract, yet I had to get someone who's never watched a game to care about the cause. What I underestimated was that empathy travels further than interest, and being sport-specific widened emotional reach rather than narrow it.

What's next?

The system we imagined doesn't exist yet and is purely speculative. If I continued this project, I'd redesign it around what's detectable today: longitudinal behavioral data. That's the direction BU's CTE Center is already moving in.

The bigger question is organizational. Even if the technology existed tomorrow, a profit-driven league has little incentive to adopt a system designed to pull its highest-paid assets off the field. The technology problem could be solved in ten years. The accountability problem has been unsolved for fifty. NeuraLyfe wasn't going to single-handedly fix that, but it was an attempt to imagine what it would look like if someone tried.

thanks for reading (✿・‿・)ノ゛